![]() ![]() The second assault rifle, the AK-47, is the opposite, featuring a more impressive Firepower stat and dealing more damage per bullet against infantry and vehicles. As a result, this weapon is a fine choice for players who like to put down rapid sustained fire against enemy infantry. The XM4 boasts solid accuracy with great control and recoil statistics, and boasts a high fire rate. This can be easily seen within the five assault rifles that can be unlocked at launch. Within this category, the various assault rifles will often have certain stand-out stats that make them distinct within their weapon class. Assault rifles are so modular that they can even be customized to excel in close quarters or at a distance outside of their typical range. However, their strength lies in their customizability, making them ideal for a loadout with the Gunfighter Wildcard. Damage output in this weapon class typically eliminates enemies in 4-5 shots and performs best at long-to-medium range.Īcross the board, an assault rifle will have relatively balanced statistics, making it a great baseline for comparison against other primary weapon categories. These fully-auto weapons are built for a variety of combat engagement scenarios. Here is a more detailed look at where each weapon category shines through these statistics – and through the features that go beyond those numbers – starting with the first primary weapon category. Special – Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).Melee – A weapon used in hand-to-hand combat provides the fastest movement speed out of any weapon and near-instant, silent kills on impact.Launchers – Single-shot weapons with explosive payloads the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: N/A).Shotguns – Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations.Pistols – Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon.Can hold breath while using to line up more accurate shots. Sniper Rifles – High precision rifle defined by superior damage per shot and low fire rate.Light Machine Guns – Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.).Tactical Rifles – Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies).Submachine Guns – Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).Assault Rifles – Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).Ever since the zombies map Der Riese released, the community has been fascinated by the ability to pack-a-punch weapons to find out which one was stronger, the different abilities each weapon had or what the names of the weapons would be.In simplest terms, these ten weapon categories are defined by these traits and specific combat situations (with no attachments equipped): It’s clear to see that zombies has come a long way from being a bonus mode back in Call of Duty World at war to this new and improved full-fledged third game mode that we see today. Treyarch once again returns to claim the title of being best to ever create the mode as community interest in the game has never been higher. With the release of Call of Duty Black Ops IIII, comes the return of the fan-favorite zombies mode that has become essential to the Call of Duty experience at this point.
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